The Wandering Misfits

Barbarian No More
The Death of CryingWulf

The group encounters a room filled with skeletons including one from what must have been a Minotaur in its living days. In the back of the room stood a lone goblin priest guarding his naked gnome prisoner. How bad could this be? Surely the group could handle this after the great Wererat battle! But alas…more costly lessons would be learned and in the end, although victorious…CryingWulf would stand no more. The gnome joins the group and is called Gushy…a much needed healer. If only he had been with them before entering this accursed room!

Oh to have Silver!
Run Away! Run Away!

wererat.jpgOne narrow staircase, 5 young adventurers and one tuff wererat in a very small room was the scenario! You can’t get much c!oser to a party kill than this. Timbers paid the ultimate price and now plays in canine Valhalla. The rest of the party licks their wounds and contemplates becoming a group of wererats if they can’t find a way of getting help for those bitten during the battle. Now we’re talking adventure!

Hometown History

Cyrodiil is the capitol city of the continent Arelia and home to the majority of our Wandering Misfits. The city has proven its capability to withstand assaults on multiple occasions due to its location on an island in the center lake of Arelia. The city is well known for its trade goods and is one of the larges cities in all of the seven realms. A unique feature of the city is a large statue of the Ancient gold dragon Greksh which, according to lore, rose the island out of the lake as a token of thanks to the defenders of Arelia and the founders of Cyrodiil.

The most unusual but effective Law in Cyrodiil is a requirement placed on its people that, in order to be a land owner, you must first make a name for yourself by performing deeds worthy of recognition throughout the lands. If one should take the councils offer, they are given a ring and not permitted to return to the city until they have performed a deed worthy of re-admittance. This ring is bound to each persons life force and allows the city to recall its adventurers home in times of great need.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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